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Before we start I must apologise for not starting this article with a truly execrable piece of fiction. I just cannot bring myself to do it. It all started with GW but it's not compulsory, thank the lord. Anyway, on with the show...

After many years as members of the Warlords, and attending many Salutes, we thought it only fair to take our share of the onerous burden of putting on a game. Therefore we wrote a set of rules, madly painted figures and built terrain like navvies on speed. Eventually the masterpiece you see before you was born!

A
ctually it didn't happen quite like that. In fact Roger had already made the terrain just for kicks (he is a bit odd, it must be said). We were using the scenery at the club for a one off game to test out some sci-fi skirmish rules I had knocked up. I may just note for the benefit of any Americans who can read that this does not mean I made the rules pregnant, "knocked up" in this instance means ad hoc or haphazard. Like British public transport, or the Vietnam War. Suddenly the gloomy, industrial waste of the terrain was plunged into deeper shadow as the impressive bulk of our esteemed president blocked out the wan effulgence shed by the hall lighting. "This would make a good game for salute" quoth he.

Well, to hear is to obey, so we set to and tried to organise a half decent display game. For those interested here are some notes on various aspects of the game. For those not interested sod off and read the adverts or something.

A point system is never used. Point systems are the work of Satan in my opinion. Never in the history of conflict has an exactly even battle taken place and two players using exactly balanced armies might as well just throw a dice and go to the pub. I mean, did Monty phone Rommel and say "Look here Erwin, my tanks are crap, could you send half your chaps packing, what?" I don't think so!

Anyway, enough ranting from me. I hope that you have been marginally diverted by this little article, and if you haven't I am sure you enjoyed Salute Zero Two!


Game rules, scenery and figures by Steve Young, Roger Dixon, Big Jim Clarke and Adam Jenkins
Pics by John Treadaway and Roger Dixon